Who Is Disney Little Baby Character With Saggy Eye

What'due south so fascinating about weird children's TV shows?

Young children can become transfixed by television programmes that adults find utterly baffling (Credit: Alamy)

They depict hypnotic worlds filled with acidic colours and inexplainable plot lines, but children'due south television receiver tin can requite us surprising insights into how our brains develop as we grow up.

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Pepi Nana stirs, and sits upwardly in bed.

"Tiddle toddle, tiddle toddle," she says, flapping her arms, and blinking a pair of enormous round eyes. She walks over to the desk, sits down, and, using the oversized pencil in her front pocket, scribbles a letter to the Moon.

"Tiddle toddle, delight come to tea, and we tin have a story. Yours lovingly, out of the window, Pepi Nana."

She steps onto the balcony of her toy house, kisses the alphabetic character and watches it flutter upwards into the night sky. What Pepi Nana doesn't know is thaton theMoon lives a waxy-looking fauna with coal-blackness eyes called Moon Baby. He has a stock-still smiling and a blueish Mohican. He reads her letter, pulls up the hood of his dressing-gown, and flies out of his crater towards Earth…

Most people have a favourite TV show from childhood. If yous're a parent, there'southward likewise probably a show that your children admire only y'all find strange, or even a fleck creepy. Correct at present, for many parents, that show is Moon and Me. It follows the night-time exploits of a mismatched set of dolls – including Pepi Nana, a soft pink onion called Mr Onion, and the milky, clown-like Colly Wobble – who come to life whenever the Moon shines.

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My ane.5-year-old nephew doesn't share this scepticism. As the episode we're watching unfolds, he moves closer and closer to the screen, smiling, cooing, pointing and saying "Wow". My eight-year-old daughter stares in slack-jawed wonder at it all.

What is it about these pre-school Boob tube shows that makes them so captivating for young viewers, but and then strange to adult eyes? As a mother, I've worried whether watching goggle box at a immature historic period is a salubrious babyhood experience or a mind-rotting activeness stunting my children's development. The fact that I don't understand these shows hasn't helped.

But weirdness, it turns out, tin exist a practiced affair.

Immature children's minds process information differently from adults' – what'due south weird for us is often highly engaging for them. A better understanding of these differences could help create healthier, more than engaging television programmes, boosting children's understanding of the world as well every bit keeping them entertained. And it could likewise help us parents to brand better decisions about the blazon of television we let our children watch.

Moon and Me, information technology turns out, is a product of enquiry, informed by a collaboration between the co-creator of the hitting show Teletubbies – Andrew Davenport – and Dylan Yamada-Rice, a researcher specialising in children's education and storytelling, to study how children interact with toy houses.

Sesame Street employed developmental psychologists and education experts from the outset to help make every episode educational (Credit: Getty Images)

Sesame Street employed developmental psychologists and teaching experts from the get-go to assistance brand every episode educational (Credit: Getty Images)

Such straight collaborations betwixt academics and children's TV are non new. Sesame Street, which celebrated its 50th ceremony in 2019, employed developmental psychologists and pedagogy experts as role of the production team from the outset. Co-creator Joan Ganz Cooney thought television might be used as an educational tool to ameliorate prepare kids for kindergarten.

By January 1970, but a few months later on it first aired, roughly a third of two-to-five-yr-olds in the United states of america regularly watched the prove, with upwardly of five million children tuning in to each episode. And although it was entertaining, every episode was – and still is – planned with specific learning objectives in mind.

"The Sesame mission is to assistance children grow smarter, stronger and kinder," says Rosemarie Truglio, a developmental psychologist who is senior vice president of curriculum and content at Sesame Workshop.

Has information technology succeeded? By the late 1960s, about The states households owned a television receiver, simply whether they could spotter Sesame Street depended on where they lived, considering in some areas it was broadcast on Very Loftier Frequency (VHF) channels, in others on Ultra High Frequency (UHF) channels. UHF signals were weaker, and some TV sets couldn't receive them, which meant only around two-thirds of Americans had access to Sesame Street.

"Just the act of beingness exposed to the show and watching information technology routinely increased schoolhouse functioning among the children who were able to view it," says Phillip Levine, an economist at Wellesley College in Massachusetts, citing the results of a study he and Melissa Kearney at the Academy of Maryland published. They found that children who watched Sesame Street were more than likely to exist academically on rails, and less probable to be held back, than those who didn't. Crucially, access to a VHF bespeak wasn't contingent on parents' wealth or didactics – factors which might take affected children's later school operation. In fact, the study showed that children growing upwards in "economically disadvantaged" communities benefited the most from watching Sesame Street.

But not all boob tube is as concerned with children's education.

In the belatedly 2000s, Angeline Lillard, a developmental psychologist at the Academy of Virginia in Charlottesville, was looking at how children's behaviour might be affected by the means television characters behaved. Her team had been watching a lot of SpongeBob SquarePants – an American drawing well-nigh a talking yellowish bounding main sponge living in a pineapple at the bottom of the body of water. The show is eclectic, to say the least, something that has helped it attain a cult following with children and adults alike.

"We were watching a whole lot ofSpongeBob in lab meetings, and I felt I just couldn't become any work washed afterwards," Lillard recalls. "I idea: 'If that happens to me subsequently watching it, I wonder what happens to iv-year-olds.'"

This prompted her to beginning a new study, looking at the impact of tv set viewing on children's executive function – a fix of cognitive abilities that include focusing attending, planning, deferring gratification and managing emotions. Compared to watching a different children'due south cartoon, called Caillou (about the everyday life of a four-year-old), or only doodling on paper with crayons, watchingSpongeBob dumb four-year-olds' performance on various tests, including reciting a list of numbers in contrary, and learning to affect their toes when existence instructed to touch their head.

At the time, Lillard idea information technology might have been the fast-paced editing that was to blame. In the SpongeBob prune they used, the scene changed roughly every eleven seconds, whereas in Caillou information technology was every 34 seconds.

Four years later, she published the results of a more thorough follow-up study. Information technology wasn't the speed of cuts that was problematic, only how much fantastical, physics-defying content they contained.

"Very early on in life, if not innately, babies accept a folk understanding of having things fall, or that if something pushes against something else, it is going to fall down," Lillard explains. Simply what happens is that a car flies through the air, and then information technology winds up in outer space, then of a sudden they're skiing down a slope, they're under the sea, they pour true cat food out of a box and what comes out is far more than could maybe have fitted inside the box… Information technology's merely one matter after another that tin can't possibly happen in the real world. "Our brains aren't set to procedure all of that," says Lillard. "My inkling is that the prefrontal cortex is working hard to effigy all that out and and then POOF! Information technology tin't do information technology. It's just not realistic."

Lillard stresses that they accept only observed a short-term effect – there'southward no straight evidence to suggest that watching highly fantastical content will impairment your child in the long run – but children every bit quondam every bit 6 were affected (they oasis't studied older children).

And it wasn't just SpongeBob. Martha Speaks – a programme well-nigh a dog who gains the ability to speak English after drinking some alphabet soup, intended to teach children vocabulary – had a similar outcome, as did a relatively tedious-paced drawing called Little Einsteins, about four pre-schoolers helping a fairy put the Northern Lights back in the sky. Even well-intentioned educational programmes can backfire if their content isn't age-appropriate.

Young children's attention is attracted towards very different things compared to adults so television shows use this to help them follow what is going on (Credit: Alamy)

Young children'due south attention is attracted towards very dissimilar things compared to adults so goggle box shows use this to help them follow what is going on (Credit: Alamy)

A series of photographs appear on the screen: ii yellow wooden ducks against a white background; two turtles swimming underwater; two lion cubs in the African savannah. Soothing classical music plays in the background.

This is a curt clip from Babe Einstein: Numbers Nursery, which aims to introduce infants to the numbers i to v, and I'm watching it with Tim Smith, a developmental psychologist at Birkbeck Babylab in London.

Smith tells me his colleague showed this video to six-month and 12-calendar month-olds, tracking their gaze to approximate their interest in the images and whether they were looking at both objects, which is patently important if yous're trying to teach the concept of "2". After watching the clips, they would ask the parents what they thought of them.

The parents would say, "I really liked the bits with those lion cubs and the turtles, those were really cute. My lilliputian one adored those bits likewise." Merely the researchers noticed that the children seemed uninterested in these scenes.

Smith thinks this is because toddlers' immature visual systems struggle to pick out the creatures from their backgrounds. He shows me a second sequence developed by another colleague, who worked with a television company called Abbey Home Media.

A 2nd cut-out of a lamb spins down onto a patently green screen while the narrator says: "It'southward a lamb." The same thing happens twice more than. And so the whole sequence repeatsonce more, simply this fourth dimension the narrator says "Ane, two, iii," as each lamb lands. It's irksome. Information technology'south repetitive. Merely when the aforementioned babies who watched Baby Einstein were shown this, their optics tracked the arrival of each lamb, suggesting that they were engaged and following information technology.

A retention floods back to me: sitting on the sofa, trying to become my ain immature kids to watch the BBC nature documentary Blueish Planet. At the time, information technology seemed relaxing, educational – surely existent porpoises and polar bears are far better than endless repeats of Peppa Pig? But they seemed completely uninterested. Now I know why.

Smith pulls up a different video. A three-year-old daughter in a pinkish patterned cardigan sits on her mum'southward lap watching Tv. Another window shows what she'south looking at: Waybuloo – a British-Canadian children's Television serial, featuring four CGI blithe characters with unnaturally large heads and eyes, floating effectually a fantastical state chosen Nara.

The daughter is hooked up to eye-tracking equipment, and, every bit the freakishly cute "Piplings" float around, her eyes precisely track their movements, confirming that it's these creatures, rather than the mountains or trees in the background, that have engaged her interest. Smith tells me Waybuloo is and so effective that Babylabs around the world now apply a prune from it, or similar children'south cartoons, whenever they need to depict the attention of a child back to what they want them to look at on the screen.

Children's TV characters often have large, simplified faces and use bright colours to enable infants' sluggish attention systems to keep up (Credit: Getty Images)

Children'due south TV characters frequently have large, simplified faces and employ vivid colours to enable infants' sluggish attention systems to keep up (Credit: Getty Images)

The TV screen flickers. Now the niggling girl is watching a film of iii women spaced out in a line, each holding a brightly coloured ball. Smith points out the girl's eye movements. To beginning with, she looks at each of their faces in turn. Now, as the women begin to dance on the spot, her attention switches betwixt them. Side by side, the women take it in turns to throw their ball in the air or shake it from side to side, the girl's attention drawn to these brilliant, moving objects.

I watch earlier footage of the same daughter when she was merely a year sometime. Her enormous brown eyes show a gaze that is more than sluggish, less coordinated, drawn less to faces and more than towards whatever move on the screen – and to those brightly coloured balls.

It's a subtle departure, but if y'all want to attract a young child'south attending towards an object or graphic symbol, you have to point all the visual data in a scene towards it or they will struggle to follow the story. That's why children's TV shows have big caricatured faces, often with things sticking out of their heads. "So when they movement their heads, there's a lot of peripheral motion," says Smith. "There'southward besides lots of luminance and colour contrast that guides their attending to information technology. You lot're helping them to find the thing they're interested in."

In 2014, he published a written report showing how closely attending-grabbing features, such as colour, brightness and movement, matched the location of the primary speaking grapheme in frames from children's TV shows, compared with six adult shows. "Nosotros wanted to meet whether the producers of these children'due south shows have, through trial and error, developed techniques that finer assist infants to understand and process information," Smith was quoted as saying at the fourth dimension.

They had. Paring downwardly the action enables infants' sluggish attentional and visual systems to go along up. And characters' eyes tend to be very clearly marked, the outlines of their faces often set against white, or uniform-coloured backgrounds, making them stand out even more.

It means that even with a very primitive visual arrangement, you're yet able to very quickly identify that primary speaking character. This makes it easier for children to follow the story and potentially learn from it.

Andrew Davenport – the producer of Teletubbies and Moon and Me – studied speech therapy at university, but his real passion was drama.

Upon graduating, he and a friend set up up a theatre product visitor, and it was through this that he landed a task equally a writer and puppeteer on a Ragdoll Productions show called Tots TV. The bear witness, which featured three ragdoll friends, their pet donkey and a mischievous dog, won two BAFTA awards, finding audiences in the U.k., The states, Primal and South America. But it was nothing compared to what Davenport did next.

The Teletubbies obtained worldwide appeal perhaps because it was specifically designed for one and two year olds (Credit: Getty Images)

The Teletubbies obtained worldwide entreatment perhaps because it was specifically designed for one and 2 year olds (Credit: Getty Images)

Teletubbies was the Tv set equivalent of a Hollywood blockbuster, going on to air in over 120 territories in 45 unlike languages. Tinky Winky, Dipsy, Laa-Laa and Po were inspired by a trip to the Smithsonian Institution in Washington with Anne Wood, founder and creative director at Ragdoll. They wandered into an exhibition about space and Davenport said, "Isn't it weird how they put all this applied science into the spacesuits, and when you see them walking about in them, they look as much like babies in nappies every bit annihilation."

The Teletubbies were conceived as technological babies, set in a technological superdome. Even the windmill on the loma is a nod to one of the first pieces of engineering children encounter: a pinwheel on their pram. Their bodies were painted brilliant fluorescent colours, because that seemed to fit with the technology theme, every bit did putting the Television screens on their stomachs – TVs that showed videos of children doing simple activities out in the existent earth.

"For me, Teletubbies is entirely effectually that early on stage of life when the kid is coming to grips with their ain torso and their ain physicality: walking, talking, running, falling over – all of the things that the Teletubbies did," says Davenport. The greenish-hilled set up was designed to accentuate the depth of the physical space they inhabited, and much of the show only involved the Teletubbies coming and going and popping up and downwards, playing with those physical concepts.

Some adults, nonetheless, didn't go it. The show was accused of "dumbing down" children'south TV and criticised for its constant repetition, poor plots and lack of sense of identify. But that was exactly the point. Teletubbies was perhaps the first Boob tube bear witness specifically designed for one-to-2-twelvemonth-olds. I Norwegian Boob tube executive has described information technology as "the most market-oriented children's programme I've ever seen".

Davenport and Woods had learned the visual equivalent of infant talk. If the Teletubbies are weird, it'due south because – visually and developmentally – so are infants.

For Wood, the pattern of shows like Teletubbies is intuition combined with years of trial and error. "I recollect the only skill I have, if I have ane, is being able to sentry a screen like a iii-year-sometime might. It is almost knowing when to pause, how long to pause for, how to brand that comic, how to use anticipation."

Although children live in the same globe equally us, they perceive it differently. A piddling girl with a baby brother might posit that all babies are born boys, and then turn into girls, for instance. Or that houses fall down to Earth and then walk into position, using their legs. "Y'all tin can meet how young children volition often say things that we retrieve are funny because their perception is that 10 is the case, when in fact Y is the case. That difference needs to be respected, but equally it can be the stuff of content," says Wood.

Engaging with what children are watching on television may be a good way for parents to help their youngsters learn more (Credit: Alamy)

Engaging with what children are watching on television may be a good way for parents to help their youngsters learn more (Credit: Alamy)

Often, her programmes are designed every bit a conversation betwixt the television and the children watching it. "When people objected to Teletubbies, we used to say: 'Look, Teletubbies empathise babies, and babies sympathize Teletubbies. If you're watching Teletubbies without a kid, yous are only getting one one-half of the conversation.'"

She cites the start of the testify, where a gunkhole goes out of frame, then comes back in, then goes out of frame again. "That sequence is well-nigh playing a peekaboo game with a very young kid: Where's the boat gone? Here it is, coming back again." A recent survey plant that a game of peekaboo is the surest way to make a babe express mirth.

Later the success of Teletubbies, Davenport and Wood moved on to In the Night Garden, which Davenport describes as a "contemporary plant nursery rhyme" aimed at two-to-three-yr-olds. "It's that stage where the child has come to grips with the physicality of the world and is at present fascinated with the thought of turning what it knows on its head in an abstract manner – the fourth dimension when plant nursery rhymes, language play, symbolic play, toy play start to become the matter." Each character is designed to stand lonely, simply similar Humpty Dumpty or The Old Woman Who Lived in a Shoe practice in a book of nursery rhymes.

The cardinal grapheme, Iggle Piggle, represents a kind of "every-child", who lollops effectually trying to brand sense of it all. Davenport says he was inspired by a picayune daughter who used to say "Iggle Piggle Iggle Piggle Iggle Piggle" whenever she was excited. There's as well Makka Pakka, a beige, round-bodied animal, with a penchant for collecting piles of rocks and washing things with a sponge.

Davenport is fascinated by the idea of accessing his audition through their own preoccupations and interests. Rock-collecting was a childhood hobby of his, while the obsessive washing is not about cleanliness but engaging with an activity that many young children find challenging: washing their faces and getting set for bed. "The idea is that you can create these footling nuggets of action, routine, rhyme or song which become something that parents and children can share together to get through something that might be tricky or difficult," he explains.

Many parents worry about the television their children are watching but some studies show that the right kind of programming can have positive effects (Credit: Alamy)

Many parents worry about the television their children are watching but some studies evidence that the correct kind of programming can have positive effects (Credit: Alamy)

I retrieve In the Night Garden's opening sequence – which involves a rhyme about a little boat no bigger than your hand circling round and effectually in the ocean, while an adult traces circles on a child'south palm. It was a failsafe way to put my son to sleep. When I tell him, Davenport sounds genuinely moved. "When these things are working, they do become components of the human relationship between the parent and the kid".

Davenport has seen his godson using Makka Pakka's song as a way to wash his pilus and face. "When y'all detect that something is useful, that'south obviously incredibly satisfying and rewarding," he says.

This is what led him to approach the University of Sheffield during the development of Moon and Me. He'd read a study where 2 groups of children were taught a lesson including either standard materials or some involving the Teletubbies. Those working with the Teletubbies material seemed far more engaged than in their normal lessons – in one example a kid who barely spoke and hardly took part in class activities returned their completed task request for another one.

"If you approach children through their ain culture, rather than imposing your culture on them, they are much more motivated and more interested," says Davenport.

Having read about the work with Teletubbies, and becoming intrigued past the idea of child culture, he approached the researchers almost doing a study to learn more about how contemporary children play with toy houses. The event was his collaboration with Dylan Yamada-Rice, now at the Imperial College of Art in London.

Moon and Me is aimed at a broader age range than either Teletubbies or Dark Garden. Information technology'due south a tale nearly a toy firm coming to life at night, of the sort that were popular in the 1940s and 50s.

"At that place is all the same a general assumption that stuff can be made for adults and merely dumbed down for kids without looking specifically at the needs of that immature audience," she says. But if you lot want them to larn anything from it, y'all need to notice ways of engaging that young audience.

"If you can't believe in the depth of the grapheme and that 1 graphic symbol deeply cares well-nigh another character, and then you're not going to be very effective in maintaining children's interest. And if you don't believe in that character, then you lot're non going to care that they are writing a letter to the moon."

Children who were taught lessons using materials involving the Teletubbies were far more engaged than those without according to one study (Credit: Getty Images)

Children who were taught lessons using materials involving the Teletubbies were far more engaged than those without according to 1 study (Credit: Getty Images)

Yamada-Rice joined together two big toy houses from the department store John Lewis, and fitted them with tiny cameras, pointed not at the children but at the toys inside the houses. They so assembled a group of ane-to-v-year-olds from unlike cultural backgrounds and set up them loose on the toys, recording how the toys were moved, what the children were saying as they played with the characters and what voices they were giving them.

1 thing they noticed was the children'due south preoccupation with transitions: going up and down the stairs; in and out through the front end door; into bed for sleep and back out once again; and the importance of sitting down for tea. Another observation was how the children often had multiple scenarios occurring on different floors of the houses. "Maintaining them all was a bit like spinning plates," says Davenport. "And then, a shot which recurs a lot in Moon and Me is of the whole house with all three floors exposed, so you tin see the characters on the dissimilar floors and stairs".

I sit downwardly with Tim Smith and scout an episode. There's the narrator tucking the various characters into bed on the different floors of the house. There'southward Moon Baby ringing the front doorbell and Pepi Nana letting him in. In that location'south a shot of Pepi Nana walking down every step of a staircase.

Smith points out the moonlight lighting upwardly Pepi Nana's face as she sits up in bed; the use of noises, such every bit Colly Wobble'southward tinkling bong, to cue viewers' attention and prompt them to seek him out; the developed narrator asking "What's next?" as Mr Onions lays the table, and then a subtle flash of motility virtually the cups. All of these, he says, assist engage the child's attention and aid them to follow the story.

Young children can become transfixed by television programmes that adults find utterly baffling (Credit: Alamy)

Young children can go transfixed by television programmes that adults discover utterly inexplainable (Credit: Alamy)

There are subtle lessons woven into the fabric of Moon and Me, such as the art of structuring a letter, and telling a story – core principles of early-years education – or Pepi Nana climbing into a tub, which rolls away, and so popping out of it again, which helps teach nigh object permanence. Davenport tells me his shows aren't intended to exist "educational". His audition, he says, is pre-educational. He strives to provide what he describes equally "the "unfatiguable" exercise of mind".

Here's the general rule: earlier the age of two, kids won't get much out of Television receiver – unless an developed is sitting with them, helping them to understand information technology.

"The way we tend to make television for kids is to create stories through a narrative that unfolds over time with characters interacting," says Heather Kirkorian, a developmental psychologist at the University of Wisconsin in Madison. "That kind of traditional narrative format probably won't work very well for kids under two." If they watch also much Telly, this could even undermine their development by discouraging them from interacting with the real globe.

From historic period 2 or iii until they are five, children can follow simple plots, merely not complex moral lessons, such every bit a bully getting his or her come up-uppance at the finish. "Kids at that historic period are not actually able to be like, 'Oh, here's this great, and he's so mean, and I don't want to be like him considering I'm learning that that's bad,'" says Polly Conway, senior TV editor at Common Sense Media, an American arrangement which tries to help parents navigate this circuitous maze. Rather, these immature children may try to emulate the bad behaviour. "What they need to see is someone like Daniel Tiger [a popular American-Canadian cartoon character] just going through this twenty-four hour period and learning to tie his shoes, maybe saying hello to his gramps."

School-historic period children can cope with more than complex plots and moral lessons. "Certainly, the eight-to-12 age group are able to see that negative behaviour and understand that the message is 'Don't do this negative behaviour'," says Kirkorian. However, they may nevertheless struggle with jumps in time, such every bit flashbacks. In fact, information technology's not until around age 12 that children begin to have developed-like comprehension of what they see on the screen. Her research suggests that toddlers may gain more from simple interactive apps, like games or fifty-fifty video chats, than from Goggle box shows.

"All television content is instruction something. The question is what is it teaching?" Joan Ganz Cooney, the co-creator of Sesame Street, used to say. A lot of content still portrays unhelpful stereotypes nigh, say, what girls and boys can exercise, or features violence. "Information technology's very different from an adult encephalon where y'all can say, all right, this is just comedy and this is fun," says Rosemarie Truglio of the Sesame Foundation.

The characters from In the Night Garden are intended to have the same preoccupations and interests as the young audience who watch them (Credit: BBC)

The characters from In the Dark Garden are intended to take the same preoccupations and interests equally the young audience who watch them (Credit: BBC)

Truglio says the best way for kids to watch the plan – any program – is with a caregiver. That way you lot can reinforce the educational letters they are getting from the Television receiver set. Co-watching with older kids tin can also be tin be useful, because if you lot spot them enjoying something with dubious morals or stereotypes, so you can open a word almost it.

A lot of studies have shown that standard developed-focused form will lead to very poor transference of noesis to the real world, Tim Smith tells me. But you can overcome that, either by having the show engage with the young children, for case by asking them questions, or, more than chiefly, past having another person at that place. Children tin be highly engaged and cognitively active, simply their attention is always express, says Smith. He suggests occasionally pressing suspension, giving children the fourth dimension to engage and discussing what they're watching.

As a female parent of two, all of this sounds skillful in principle. But sometimes we just want some peace and quiet. Sometimes we've got stuff to practise. Sometimes nosotros've been playing with them for three hours and need a intermission.

When I was young, kids' Goggle box was but available for a few hours a day. And so along came Nickelodeon and the Disney Channel. At present information technology'due south YouTube and Netflix on need.

I'm reassured that occasionally employing Iggle Piggle or Moon Babe is unlikely to be harmful. Just I'g also inspired – to not necessarily switch off when the Tv set or iPad is switched on. Because with a little more than endeavour from me, it can be something fifty-fifty better: a weird globe that we can explore together.

* This is an edited version of an article that was first published byWellcome on Mosaic and is republished here under a Creative Commons licence.

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Source: https://www.bbc.com/future/article/20191206-why-children-find-weird-television-so-mesmerising

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